Nathan Mckenna is an illustrator and concept artist based in Zürich, Switzerland. Most of Nathan's work is conceptual art for video games, sequential art for comics and storyboards, illustrations for print and new media, stencil art and animations and games for mobile devices. And he normally uses a medium that relates directly to the creative expectations; from oils, and spray cans to photographs and Wacoms.
I wasn't really interested in his video game design, although I have seen it before in actual video games, but this one portrait caught my eye. I love the technique, it seems very brave to me, and I would love to try something like it.
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